Originally, the game for the day was to have been a continuation of the Genforce game begun on May 17th (now to be continued on June 7th - visitors are welcome to observe and/or join in - get the map "vic Hammelburg" off the web site http://www.sterrett.demon.co.uk/ to follow the action); however, at the last minute none of the US side could make it, so an impromptu game was declared instead. The game start was delayed by difficulties printing the map, getting people up to speed with IRC, and sundry other problems - many of them things that get sorted out during the week prior to the game normally. The scenario opened with a US tank battalion approaching the town at 06/02 along the road from the SW, a mech company nearing the 075055 woods from the west, and a tank battalion in reserve at 01/03. The US scouts (2x 6 M-3) were on the eastern central ridge at approx easting 9-10. Opfor was deployed in mirror image; it had a mech company headed to the southern spur of the central ridge, a tank battalion headed to the north central woods, with a tank battalion and a BMP battalion in reserve just south of the eastern city. Opfor's scouts (6x BMP and 6x BRDM-AT) were on the western central ridge at apoprox easting 04-05. Both sides were told to exit forces off the far edge of the map while preventing the enemy from doing the same. The US began with a very tank-heavy force, M3 Bradley 24 M1A2 Tank 116 M2 Bradley 13 Total: 153 and Opfor was a bit more balanced: T80U Tank 75 BMP2 IFV 87 BRDM2 AT 6 Total: 168 In fact, this is one of sources of the imbalance in the game. Because the US tanks kept firing while the BMPs reloaded, the BMPs tended to get much the worst of the exchanges they had. While missile-firers have a long range advantage over tanks, this never happen for Opfor an on a few occasions happened against it. The US kept its lead battalion trucking up the road to the NE while Opfor sent its flanking mech coy forward over the hill; the US flanking company edged forward through the north woods and set up an ambush position, dropping off the Javelins and setting the M-2s to an engagement range of 150 meters. Every time the Javelins fired, RT mpicked them up with the Bradleys and moved them a few hundred meters. While Rocky pounded the north woods with mortars and arty, a combination of failure to spot the Javelins, and bad luck, kept this company from losing more than a single Javelin gunner during the course of the game. In the meantime, it launched repeated ambushes against companies from Opfor's lead tank battalion as they tried to maneuver in that area. The lead company of Opfor's lead battalion spotted the US company clearing the town at 06/02 and opened fire. It scored no kills, and the return fire from the US battalion's scouts and lead tank companies destroyed the Opfor tanks. The US stopped, pulled back, and considered its options, defending the north-east approach to the town. At the same time, Opfor's flank mech coy and its accompanying tank platoon crested the southern spur of the eastern ridge (075010) - and were spotted by the US scout groups, by then at easting 10. The BMPs and tanks were quickly dispatched; much of the infantry survived and held the southern section of the spur for the rest of the game. Though RT didn't realize it, he'd won the opening exchanges. A combination of lucky scouting rolls in the south and clever tactics in the north had soon inflicted nearly a battalion of losses on Opfor for virtually no US losses in return. Rocky chose to move his reserve forces south, sending the BMP battalion into the southern valley (vic 09/01) and the tank battalion up the ridge. The tank battalion swiftly lost a company to the scouts by then emplaced in the 100015 woods, though those were in turn killed. A BMP company from the tank battalion, sent north, traded shots with the second M-3 group (098034) and eventually won the fight. As the BMP battalion finished getting into place, RT sent 2 tank companies over the southern spur of the ridge. Through a combination of factors, these managed to engage the BMP battalion piecemeal and mostly wiped it out. The tanks also did extensive damage to the tank battalion moving up the ridge before being killed by ICM fire, the tank battalion, and the remnants of the BMP company that had gone north. By this point, Rocky had a BMP platoon and 2 tank companies still mobile. RT's forward battalion had lost two companies, and his rearward battalion had lost a handful of tanks killing off the Opfor scouts. While RT was still quite fearful of a massive Opfor onslaught, Rocky was preparing his last-ditch defence - fog of war in action. We ended the game because people had to go. The result was a clear-cut US victory, with the Opfor force gutted for relatively light US losses. Part of this was due to good US tactics (especially in the north) and part of it was due to luck - the US got good spotting rolls and practically always got in the first shot, an advantage that cascades in the first-firer's favor because of the suppression of the target and the reduced number of things firing back. In addition, the plans of each side interacted badly for Opfor. Opfor would often move at times that, unbeknownst to it, fitted nicely into the times that the US was ready for such moves, though the US was not planning such a result. In the south, for example, some of the BMP units were caught moving to new positions as the US tanks came over the spur - a combination of moves not planned on either side but resulting in a US advantage. The US tanks turned out to do very well. Most of the engagements were at short ranges (<2km) where they hold an advantage over missile-firers in the number of effective shots they get off. Opfor's BMPs, when they got a chance to fire at all, tended to get off one shot and then died under the hail of return fire while trying to reload. Finally, the use of M-2s in the north was interesting. RT did not permit them to fire their TOWs, using them instead as taxis for the Javelins. This kept the M-2s hidden (no Opfor spotters close enough to see them moving in the woods) and helped retain the mobility of the US strike team. Continual shifting of position helped dogde the incoming mortar and artillery fire. While this style of defense would probably not have fared well trying to hold ground against a determined attack, it did quite well in the sniping role that it was assigned, and was lucky to find that role to be the one the tactical situation demanded.