An MBX is a CPX conducted by email instead of over IRC. Basil Burgess’ AAR: MBX Mountaingy - Battalion Commander's AAR A group of us have just finished a TACOPS MBX, umpired by Jammer. There were 5 players, with myself as the commander of an armoured battalion, along with Brian Rock, Stephan Holmberg, Tim Harmon, and James Sterrett as company/team commanders. Our mission was to penetrate an enemy screening force and exit a force, thru the east end of the map, sufficient to attack the enemy's rear echelons. Opfor was estimated to be a battalion-sized armoured screening force. The exercise went for 25 game minutes over about 8 days. At the end of that time, we had not exitted units and our strength was down to 50%-60%. Based on these losses, I queried whether people wanted to continue. We were willing, but I suspect that from the fact I asked at all, Jammer decided to end the exercise. From the choice of map and friendly forces, it was pretty plain we were playing TF Pucci. This assumption was not directly confirmed or denied, and I think that's right. As well, it was never stated whether Jammer found a person to play the OPFOR or if he used the AI. From the overall behaviour, I believe it was the AI. However, we were sufficiently confused by some of the OPFOR behaviour that we were never really sure. Once again, I think this is as it should be. As Commander, I set the plan and moved my co/tms by that plan. As such, I bear the most resposibiility for our results. The force consisted of: a scout platoon of M3, scout teams and FO teams 3 heavy company teams - 4 pl M1 + 2 PL M2 with standard mech infantry loads. We were supported with 6 organic mortars (M106), and 2 batteries of 155mm arty. We also had 2 FIST-V's. The exercise was run on Map 8. The plan was to to use smoke to screen a penetration along the southern-most axis of the map. Once the southwestern mesa was secured and obscured, a column would proceed across the axis and over the western edge of the map. I had tested this 3-4 times against the AI. Unfortunately I did not anticipate the conditions Jammer would set. The OPFOR set against us was modified from the stock "from the box" setup. OPFOR T-80U's were upgraded to T-80U ATGM. BMP2's were upgraded to BMP3. BRDM's were upgraded to BRDM AT. As well, some unit (I don't know which) was upgraded to A/T gun. On the other hand, our co/tm's were much stronger than the real life equivalents. In short, every major aspect of the plan was directly foiled by circumstance or fortuitous placement of OPFOR resources. We sent out the scouts to recon thru the woods on the SW mesa, to establish overwatch on the first objective, the SE mesa. The scouts seemed to have hardly moved before being decimated (all M3's destroyed) by what appears to have been a BMP3 set right on their advance (I'm not entirely sure about this. We got almost no info about what really happened). Because the scout force was given control of the indirect fire support, the combination of the destruction of the scout force in the game, and the fact that the scout force commander's machine gave up the ghost before he could get going, left us with no control of arty that had already been started. As a result, by the time the battalion re-acquired control of the off-map artillery, all the smoke and ICM rounds were allowed to be fired with no control or enemy targets. While we were trying to determine what happened to the scouts, the force tasked with securing the objective mesa, and the main column were sent out. The two lead companies were spotted and immediately engaged by an eneny counter-attack. In all, they were engaged by 2 armour counter-attacks and were in the process of preparing for a 3 counterattack by BMP3's when the game was called. By this time, 2 of the 3 co/tm's were down to a total of 10 tanks and a few M2's. The plan failed due to my lack of foresight: - it was too heavily dependant on arty smoke to obscure our advance. Our arty smoke was allowed to be fired off, negating this key element. Also, I did not forsee that the umpire would give the OPFOR thermal imaging. I usually don't play that way because I prefer the realism. However, I shouldn't have expected the umpire to do the same. Also, I had expected the arty to be re-supplied; that never happened. - the umpire completely upgraded the OPFOR antitank strength. This was completely beyond my expectation. - the umpire appears to have placed optional obstacles/units that were unexpected. For example, we found a minefield across our axis of advance, and some units seemed to be placed in positions that were not seen in other games involving the Pucci scenario. While I chose a route that gave us the maximum potential cover, it turned out that every choice I made happened to be countered thru some circumstance or other. Since our operation was dependent on these choices, I left my battalion with little option but to be clobbered. In future, I intend to be more careful about how I perform or order recon to be done. Like the smoke, the setting of the recon force was an essential part of the plan. We did get some recon forces into their designated positions to observe the objective mesa, the loss of so many recon units so early was hard. M3's are good at delivering scout troops, but should hang back out of sight until the OP's are secured. In future I will not depend on smoke as a strategic part of the plan. I will use it to obscure OPFOR infantry observation, but carefully test it against A/T weapons to establish it's ability. I do not know how much my desire to hang back and coach rather than order my co commanders helped or hurt. It's my preferred command style to give my subordinates the maximum latitude. Possibly I could have pushed harder toward the overall mission objectives. I'll let the others comment on this. They had their hands full once we were fully engaged, and I tried to let them do their jobs with a minimum interference. That's how I saw it. I'm sure the perception is different on the other end of the FRAGO. I was disappointed with the circumstances of handling indirect fire. I had specified that the scout team would have call on those assets. However, I also expected that I would have sufficient control as "bn FSO" so that I would know what was happening and could support my units in a timely fashion. I guess this was an unreasonable expectation as I had to go thru several messages over 2-3 rounds before I could get the arty back under control. By that time, all the smoke (which wouldn't have been as effective as I expected) and all the ICM (which I ended up needing) was allowed to be indiscriminately fired off. It's hard enough to plan and control effective fire in an MBX. It's much harder, and too much "fog of war" for my taste, when you have to fight to gain control this way. I'll have to re-think how I'll plan and use arty when dealing with umpires that prefer this level of play. In the first MBX I played as commander I was criticized for separating the recon from the fire support. In this one, giving the recon the control was wrong because the recon got killed. What the balance is? I don't know. I need to think about that. I understand that this type of fog is typical in MBX/CPX for arty and air support. I think umpires should have mechanisms that provide for missions, and particularly adjustments, in a more realistic manner. MBX/CPX turns may involve 3-5 or more minutes of game time. It is insufficient to subject fire support to this kind of quantization. Support missions are too critical and have no SOP options to allow automatic shifting, the way mobile elements do. It would be preferable if there were generally accepted practices for umpiring the fire and air support. Otherwise, umpires may be subject to distrust by players. Well that's it for me. I want to thank Jammer for an enlightening game, and thank and commend my fellow team members for their excellent work. Cheers Basil And Stephan Holmberg’s: entlemen, Some of the blame for this one needs to fall on me, AGAIN. I think I maintained commo better this time, but I'm not sure that dropping out for the Fourth was a good idea. Additionally, an error was made in my first turn orders that ended up with my team wandering all over the landscape. Had the team been where it was supposed to be, when it was supposed to be, we might have punched through as planned by Basil. As it was, I think my last turn's orders showed I had a grip on the situation. Hopefully no one thinks I'm a slacker. :) Some general comments: 1) Who expected T-80U-ATGM's with thermals and IATGM's? 2) Arty commo seemed a bit odd. In CPX's I've always gotten reports about where the rounds are falling, and of what type. It would have helped my planning to have that info here. 3) Basil tried to implement two things that did not happen through no fault of his planning. Scouting and maintaining a reserve. These two elements have proven again to be critical. [so sayeth all the generals] I did have fun, and I must say I was surprised by the abrupt end. I'm certain that Jammer had his reasons. Shall we try again? Steve