Gary Wollbach’s Umpire’s AAR for November 14's CPX: This was my first CPX as an Umpire. I put into place several things which I hoped would simplify my tasks. The most obvious of these simplifications was not having any dismounts. I basically stated that this scenario was a continuation of a previous battle and replacements were in shortage. I also choose a scenario that I have some experience in - reconnaissance. I built the scenario as balanced; an attritted US Infantry Division Cavalry Squadron against a Soviet Mechanized Infantry Division Reconnaissance Battalion. The scenario was conducted on Map 230. The forces had the following compositions. US (Basil and Brian R) M113 20 M901 12 M60A3 12 Off Board 155mm Battery Six TRPs OH 58 2 (grounded by weather) AH1 4 (grounded by weather) Soviet (James, Corrine, and Rick) BRDM 20 BMP2 12 BTR80 9 (radio intercept) Motorcycle 9 T62M 4 Off Board 152mm Battery Six TRPs Hinds 2 (grounded by weather) I gave both sides an area recon mission. Reports received from civilians had indicated that enemy forces had occupied some towns. The reports were considered unreliable and were to be verified. The Soviets entered the south edge and were to recon Midway and Salem Church. The US entered the north edge and were to recon Haysville. Forces were to pass forward of their main line and conduct the recon. After confirming the reports as true or false, the units were to return back to friendly control with at least 50% of their forces. I envisioned the forces as moving toward their objectives, passing each other undetected, and then returning to their lines. To control the possibility of detection I put into place a very restrictive observation limit using weather; a hoar fog. At startex the visibility was 200 meters. For most of the scenario the visibility remained less than 500 meters. Once both sides had gotten to their objectives the visibility gradually rose to 1000 meters where it remained for the remainder of the scenario. The Soviets crossed in three teams, roughly moving north on grids 63, 67, and 71. The Soviets also had a small reserve in the center. The Soviets used a checkpoint system of movement control with each checkpoint about 500 meters apart. The center team reached the high ground overlooking Midway without contact about the time the east team reached Salem Church. Civilians in Salem Church said there was nothing in their town. A quick check around the town confirmed this. It was about here that the Soviet Commander ordered all his units to halt, shut off all engines, set up the radio units, and listened. The US forces all entered between 65 and 66 and split into two routes, one heading west then south down the 63 grid and one south through Midway to the high central ground. The US had assigned routes using phase lines and objectives for control. The US forces had intended the center force to be the reaction force, drawing off and distracting any forces around the highlands and Haysville from the main recon effort, the west force. The west force was moving slow due to terrain. The center team was ordered to set up and overwatch Haysville while the west team continued movement. The Soviet commander ordered his reserve force (tanks and some BRDMs) to move forward. As they moved they were engaged by the US center team. ATGMs destroyed the entire tank platoon and the BRDMs sought cover in the woods just north of Haysville. Soviet Radio units reported two enemy forces in sector. The Soviet center team reported hearing tracked vehicles on the high ground and the west team reported forces nearly on top of their positions. The Soviet Commander ordered the center team to send it's motorcycle unit into Midway. Once in Midway the motorcycle unit reported that the civilians had not seen anything until this morning. This morning at about 0710 the civilians reported they had seen 6 tanks and a dozen PCs, some of the PCs with turrets, travelling south. The Soviet Commander reported to higher and was ordered to halt the recon and return. The US forces pushed forward the west team scouts into Haysville, leaving the slower M901s and tanks to catch up. In Haysville they were greeted by cheering civilians thinking that their town had been liberated. The US scouts soon learned that there were no enemy forces in the town. The US Commander then ordered a wider recon. He sent scouts to Irvington then to Guston. He ordered the Troop on the high ground to sweep and clear the hills eastward toward Salem Church. As the US center moved they destroyed 3 BTRs. The US sent scouts south of the high ground to enter Salem Church. As the west team US tanks moved they encountered the Soviet reserve BRDMs and in a short engagement left the BRDMs burning. The Soviet Commander ordered his teams to each consolidate and prepare to withdraw. The east and west teams were ordered to use the same routes back. The center team was ordered to move north to Midway and then swing west through Fairmount School (6401) and then south using the west team route. As the east team moved just south of Salem Church they were engaged by US scouts. Five M113s destroyed 4 BMPs, 2 motorcycles, and 4 BRDMs in an 846 meter engagement. The US Commander ordered an immediate withdrawal of all forces back to the west, disengaging from contact. The scenario was soon ended. The Soviet forces completed all the assigned tasks and was declared the winner. The Soviets exited 53% of their forces. The US player had only one task left to accomplish, exit. The US forces had 100% of their units remaining at endex. The US could have won this scenario if they had understood their orders from higher. Here we have a clear case of problems with interpretation of orders and, specifically, with definition of words. The higher orders stated to conduct an area recon of Haysville. The orders then continued by stating that an area recon was similar to the point recon for dismounted operations. The US team felt that the Umpire should have clarified the mission. An area recon (point recon) is a recon of a specific objective, in this case Haysville. As one of the US players stated - "I thought it was so quiet I wanted to find *something* so I sent one scout to Irvington - it's sort of in the area." The US 'distraction' of trying to make something happened caused the Soviets to complete the assigned tasks before the US player. The US did not loose this scenario, it is just that the Soviets finished first. The US side had no idea what had happened although they knew they had encountered Soviet recon units. The Soviet side could report the actions taken by and the composition of the US side. I used 5 minute game phases. For about the first hour the scenario was very close to real time. As things started happening the time fell off. I reported actions (such as artillery, contacts, etc) as best as I could to each side. I also limited the amount of time I allowed each side to submit orders. Here I ran into a problem because I had not been allowing enough time for Basil to type his orders (I apologize). My biggest headache was keeping the SOP range for the OPFOR matching the visibility. The US side used an SOP of maximum range through the whole scenario. I also found that my temporary directory for the SITREPs and Spot Reports filled up fast had to be purged periodically to facilitate DCC of the reports. As one player asked - "Your enjoying this aren't you?" Yes I was. I plan on doing some more as soon as I can gin up the scenerios. I hope all the players enjoyed themselves too. gary James Sterrett’s Opfor AAR: This is an Opfor side AAR for the CPX run by Gary Wollbach on Nov 14 1998. Opfor players: James Sterrett (CO and reserve) Bill Buckingham (Western force) Corinne Mahaffey (Center force) Rick Nelson (Eastern force) The reserve had 4 T-64 and 4 BRDM. Each of the other forces had a platoon each of BMP, BTR (ELINT), BRDM, and motorbikes. In theory we were to get 2 HINDs but the weather, a dense hoar fog, never cleared up enough. This probably spared us from facing US helos, so it's just as well! None of our forces had dismounts. Our mission was to check out rumors of US activity in and near Midway and Salem Church on map 230. After a bit of discussion we decided to split into three small forces, each of which would try to sneak in. the Western force was to take a long northerly hook to Midway, the Eastern force would slide up the eastern map side to Salem Church, and the Central Force would move up onto the central ridge and move from there as required towards Midway or Salem Church. All forces were to figure out a spot to deploy their ELINT platoons so we could listen in on whatever there might be to hear. In the event, the Eastern force got to Salem Church without incident. The Central force got onto the central ridge without incident, and the Western force had made it to about 625000, and our ELINT guys started getting deployed (at 630988 and 679981). The ELINT results built up a picture of mobile radio sources passing between the western and central groups. We moved the reserve west to try to see if we could get in the way, but the reserve got ambushed by M901s that had slipped past us. The western force started moving thinking it might get a chance to attack an HQ at approx 640990. The central force moved cautiously on Midway, and the Eastern force checked the Salem Church area and moved towards Midway. It dawned on us as the radio sources moved that we were watching a US force - probably an ACR troop - run a recon on the south side of the ridge, west to east. The surviving Reserve BRDMs reported the cheering in Haysville a bit before the US killed them, so we assumed the enemy had scouted it (and considered shelling it.) The central force got into Midway and reported it clear, but that a force of US vehicles - 6 tanks and 12+ APCs - had moved through. We reported to HQ and were old to come home. Unfortunately, we did not completely follow our gut instinct at this point - that the US force would continue west to east. The western force went out the way it had come; central force moved northwest to pick up the western force's original route, and then followed it south. However, the eastern force backtracked east - in retrospect, a bad decision. If we had brought it west then likely it would have lived. (Though it also had very bad luck against the M113s of Death.) All of Westrern force got out and most - all but the Elint, caught south of Midway by the US M113s of Death - of the Central force got out. Gary ended the game and declared us the winners, which seems a bit narrow - the US didn't fail, after all. In the debrief we learned that we knew a lot more about the US than they did about us, so we figured that was good grounds for handing us a marginal win, albeit rather tarnished by our heavy losses! The thing that let us win this scenario was stopping to listen - with ears and electronics. We got a lot of information about what the US was up to this way, and from it we were able to piece together what they were up to. In the end, we did not use it perfectly, since we did not pull the eastern force out via the west. It was about 2/3 of the way to Midway from Salem Church when it turned around and went back east. When we took losses, they seemed to be "bang, you're dead". I'm not sure there is much we could have done to prevent them (other than sending the eastern group west for its exit.) Gary did an excellent job as umpire. The game ran smoothly and quickly - which is especially good for a first outing as an IRC CPX umpire. We in Scotland are looking forward to his next game!! Brian Rock’s commentary: >Umpire AAR for November 14's CPX One quick clarification: >The US team felt that the Umpire should have clarified the >mission. An area recon (point recon) is a recon of a specific >objective, in this case Haysville. No, no no - I felt *I* should have been clearer in my understanding of the mission. The briefing was fine - the problem was I presumed a certain outcome (running into OPFOR defenses), and failed to consider what to do if the enemy wasn't where I found them. Hence: >As one of the US players >stated - "I thought it was so quiet I wanted to find *something* >so I sent one scout to Irvington - it's sort of in the area." > >The US side had no idea what had happened although they knew they >had encountered Soviet recon units. The Soviet side could report >the actions taken by and the composition of the US side. Worse still, the OFPOR diversion (mainly dropping arty and smoke on Haysville) worked. We were about to radio that the OPFOR was moving to attack Haysville. :-\ One final note: >As one player asked - "Your enjoying this aren't you?" Yes I >was. I plan on doing some more as soon as I can gin up the >scenerios. I hope all the players enjoyed themselves too. This was a *fabulous* CPX. I believe the primary aim of a CPX is to have the players biting their nails. I certainly was - I think this CPX had the lowest level of social chat that I can recall. As long as there is plenty to think about and do, players don't need huge forces. Lesson learned for my future reffing. Well done. Rocky And Basil burgess’ AAR: Hi folks Sorry this is a week late. I spent the time after the cpx prepping for a business trip, and was away all last week. I don't mean to repeat what Gary and Brian Rock have already said, but do want to report things as I saw them. In summary: The US side composed of 4 pln of ArmCav and 2 of AirCav was ordered to investigate reports of eny activity in and around Haysville. The visibility was very limited, and the AirCav was grounded. Had it become available, the AirCav was planned to be reserve and fast recon. As it turned out, the AirCav was never activated due to visibility. The US side players were myself as Sqn Cdr, Brian Rock, and Christian Simon, a team I have had good experiences and good times with. Unfortunately, Christian had to withdraw before the gameday, and I was sorry for that as I like playing these CPX's with Chris. Brian and I split up the ground forces, and if and when the air element was available, I'd have put him in charge of it. I worked on 2 plans. Both involved having a feint/demonstration force of one coy moving south thru Midway to draw out eny forces expected to be occupying screen/defensive positions on the Central Highlands. And In both plans the other coy was the actual recon unit. The recon unit was codenamed Peeker, and the feint force was Poker. In Plan Dick Turpin, Peeker was to come south along the eastern, more covered routes thru SalemChurch, then west thru the "back door" of wooded terrain. In Plan Robin Hood, Peeker was to come down thru the covered country in the NW, and approach Haysville from the woods NW of the "front Door" of the valley. I chose Plan Robin Hood because the distance was shorter, though heavier going, and gave better cover (I was constantly expecting the visibility to rise before I got my fly zipped up, in a manner of speaking. I was late getting on, as I had to go in to work that day and decided to play from there. Brian got us going until I caught up. There was also a difficulty getting my sitreps, as I was behind a firewall and couldn't accept DCC's. Fortunately for me, Brian and Gary were very patient. The plan went well, except for one thing: there was almost nobody there to be cautious about LOL. We expected that if there was an emplaced enemy in Haysville, that the central highlsands and the "front door" in the west would be covered. It wasn't until Poker (me) got right up on the highlands and Peeker (Brian) came down into the valley that we had any contact at all. When we did become engaged, we defeated the opposition almost before we knew we were in a fight. Things went so well that by the time we ventured into Haysville, we weren't sure what to do. Brian sent a scout pln down into Irvington, while Poker cleared the highlands. We shifted from cautious covert movement to a more aggressive cavalry scouting op. We did get a bit disorganized while we worked out how to shift our thinking. And the other side (inadvertently, I think) kept us off-balanced as a result. We had 2 or 3 encounters with the eny by endex. They were pretty much deployed such that we could not be sure of their full strength or intent. We waffled between 2 or 3 theories of who and what they were, and were in the process of sweeping east and NE over the SalemChurch road when endex was called. They did a good job of keeping us confused. As Gary said, the OPFOR force got off the map, albeit not scot-free, before we did. We achieved our objectives of clearing the Haysville area, but did not get back. As such, this was a game win for OPFOR, and rightly so. (Some day, James, some day... :) ). As anyone who've read my AAR's before knows, this is the point where I beat myself up. Well, I'm not going to, this time. My tempo was slow, yes, and cost us the game. But it was a good plan, careful of our limited resources and mindful of my commander's intent. We got as far as we did with zero casualties, the major objective achieved, and a retrograde in good order in progress. For once, I'm quite pleased with myself as commander. Of course, having the ever-crafty and experienced, not to mention patient, Brian Rock at my side made it work all the better. We planned for the worst, did a credible job of exploiting the best, and I think we did fine. The side of me that likes to whine wishes that we too had had some COMINT resources as well. I think the forces were balanced right but that (in my whiny opinion) OPFOR had a distinct advantage that they didn't have to see us to know who and what we were, whereas we were forced to eyeball them. Ah well, fog of war, right? We (actually I) could have done less talking on the orders channel and given them less intel. Enough whining. I still can't believe this was a first CPX for Gary. It was tremendous. It totally engaged my attention. It was balanced, interesting, and gave both sides scope for creativity and fun. I can't wait for his next effort. Two thumbs and both big toes up. And of course, my congrats and best regards to our very worthy opponents. It was a great game, well played. My best to all, and thanks for another great game. Basil