Troubles in the Near Abroad: AAR by James Sterrett Run on: December 13, 1997 Players: Russian: John McKinney (Riki Tikki) - Commander Gary Wollbach Ewen Campbell Uzbeki: Russ George - Commander Tim Harmon Brian Rock Nick Moran This CPX portrayed a clash between a Russian force of 3 battalions and an Uzbeki force (armed with US kit since TacOps won't handle Soviet kit on both sides) of 7 battalions, both struggling to remove a broken-down RSD-10 (SS-20) TEL [transporter- erector-launcher] and its missile from the center of the town at 070020 on map 15. [The maps can be downloaded from http://www.sterrett.demon.co.uk/ - they are pkzipped, in either .bmp or .gif format.] Quick upshot of the game: during bloody fighting the Russians succeeded in sneaking a repair crew to the TEL, fixed it, and drove it away - the last occurring just as an Uzbeki assault finally crushed the Russian defenses in the city. Pre-game info: Situation, orders, plans and deployments: ========== CNN Broadcast: 06:55, December 11, 1997: Ose Venotu, Uzbekistan. ----- This is CNN. Tensions continue to rise in Nizhnyi Verkhgorod, Uzbekistan. While the peace talks between the Uzbeki government and UNIPP rebels started promisingly, an assassination attempt by an unknown party, left several delegates dead and the rest in intensive care, and any accord now seems distant. Uzbeki Nationalist Islamic People's Party [UNIPP] leaders have promised to expel all Russian imperialists and their mercenaries. The Russian General Staff claims satellite intelligence shows the Uzbek National Islamic People's Army, which controls significant portions of the former Uzbeki military, is moving "large forces" northwest, from its highland strongholds towards the main productive areas in the lowlands and the Russian border, and meeting little resistance from the demoralized Uzbeki Army as it goes. Russian forces are on a state of high alert and executing an operation called "Green Moon". Details are sketchy at this time but sources in the US indicate it may be an attempt to secure nuclear weapons and prevent them falling into Uzbeki Nationalist hands, safeguard Russian nationals in Uzbekistan, and shore up the Uzbeki government. [cut to reporter in a moderately bombed out town; small arms fire rattles in the distance] C. Mahaffey, reporting live from the town of Ose Venotu, Uzbekistan. Sporadic fighting has begun to die out with the arrival of a small Russian force, and evacuation of the local Russian population is underway. [Footage of refugees piling belongings and themselves onto trucks] The Russians seem confident they can handle any trouble the Uzbekis might come up with: [interview with Russian Lieutenant] "The Uzbekis can create trouble, but the so far they have put up a very poor fight. Not like the Chechens at all. And I can tell you we have not seen any of the rumored Western equipment, either. It's all been out-of-date Russian kit." [CNN HQ] Opinions on the quality of the Uzbeki military vary. There are persistent rumors of the UNIPP having purchased large stocks of US equipment from other Islamic states in the region, possibly using future oil and gas revenues as collateral. Many of their officers have been trained by either - or both - the US and the USSR during the Cold War, and our sources report that some of them achieved high marks at the academies they attended. Analysts are fairly certain that the Uzbekis will launch an assault on the Russian forces, despite the possibility of a full-scale war, which would likely leave major portions of Uzbekistan devastated. The UNIPP enjoys strong grass-roots popular support in part because of its anti-Russian rhetoric, and probably both desires and feels compelled to back up the rhetoric with action. Furthermore, if successful in securing nuclear weapons and means of delivery, the UNIPP may be able to face down the Russian Federation short of war - and some analysts feel that a failure to mount an effective response to the Russian operation currently underway may lead to a splintering of the UNIPP into competing factions, giving the Russian Federation and the Uzbeki government time to regroup. For its part, the Russian Federation's policy of maintaining stability and control of the 'near abroad', and in particular preventing the spread of fundamentalist Islam into former Soviet states, is at risk if the UNIPP is able to gain control in the country. CNN will continue to bring you live reports as events unfold.... [cut to commercial for soap-scum remover] ---------- Orders to each side: (Orders Format: Informal) Note: morning fog: visibility started at 150 meters and doubled every 3 minutes. Full visibility (4km) was attained at 0715. Neither side was aware of this before the game start time unless they choose 'intel' and got a good weather report. The purpose of this was to allow more depth to the Russian initial defense, as it allowed the sides to set up much closer together. ========== Russian Orders Welcome to Uzbekistan. At least you got a nice part of it - fields, orchards, towns... not the windblown deserts, or the irradiated test grounds. Your half of a BTR Battalion has been in place for the past 2 days, evacuating the local Russian population. 30 minutes ago, life got a lot more complex. You have just confirmed the tale one of the refugees told you: hidden at 0700020 sits an RSD-10 (SS-20) intermediate range ballistic missile, on its TEL [Transporter-Erector-Launcher]. It appears to have broken down and cannot be started, but your mechanic confirmed the fault is simple and with the proper spare parts it would rapidly be restored to full operation. From all indications, the TEL contains its missile, and the missile has the standard 20 kiloton warhead. HQ has just responded to your discovery. You are no longer to evacuate your forces, on schedule, in 5 hour's time. Instead, you must hold on until the necessary spare parts (which, of course, resemble nothing in your inventory) can be brought to you, the TEL repaired, and the RSD-10 safely driven away. HQ is sending you reinforcements to help cope with the high probability of a UNIPP attack by the time the parts arrive. The reinforcements should begin to arrive in your area (Map 15) by 0700 tomorrow morning. The spare parts will be hard on their heels, arriving at approx. 0715-0730 tomorrow morning. It should take 15 minutes to conduct the repair. Enemy intentions and strength are not known. However, it is probable you will be attacked in strength as yours is a position forward of our main forces. HQ confirms that the enemy is using older US equipment on Soviet organizational lines, and has purchased Stinger SAMs. The SAM threat prevents the spare parts from being flown in via helicopter and makes air support highly unlikely. Your forces: On-map at start: Deploy west of easting 110 on map 15. 2 BTR Companies (Each: 14 BTR, 10 squads, 3 PKM, 3 AT7, 2 AGS17, 2 SPG9) Your choice of minefields, entrenchments, or TRPs totaling to 15 2x 152mm batteries offmap in support. (50HE, 5 ICM, 6 smoke each) RSD-10 at 070020 (in game: an MTLB (IV14/15 ACRV) with weapons disabled) Entering at 0700, west edge: may use any road entry point; may use separate entry point for each battalion: One T-80U Battalion (31 T-80U in 3 companies) One BTR Battalion Scout Platoon (3 BTR-80 with inf teams) ADA Platoon (3 BTR-80 and 9 SA-16) 3 BTR Companies (each: 14 BTR, 10 squads, 3 PKM, 3 AT7, 2 AGS17, 2 SPG9) Mortar Battery (6 2S22 mortars) Arriving 0715 - 0730: [0716 in fact] Repair Crew 3 BMP-3 carrying 2 Engineer Squads All your forces have both thermal sights and advanced ATGMs. You have a choice, as well: you may either gain intel on the enemy; or you may have further reinforcements. The nature of the intel or reinforcement is not clear at this time. The choice must be made in your initial plan. [More intel: knowledge of fog, Uzbeki OOB, orders, & flanking movement (if done). More forces: Additional BTR Bn at 0715 and a 122mm MRL Bn. The Russians chose to get more forces; the BTR battalion began to arrive at ~0717.] ========== Uzbeki Nationalist Islamic People's Army Orders Format: Informal. Commander! You have been chosen for the honor of leading our finest regiment in an attack upon the Russian infidel. They have foolishly left a small outpost on Map 15 - now in range of our forces. We feel that Moscow will give up on the war if we can inflict a series of stinging defeats upon them: this is to be the first one. Crush their garrison (thought to be 2 BTR Companies) and defend the airport and the town at 070020 against any counterattack. Note: you are not permitted to use indirect fire weapons against the town at 070020. Your forces: (Deploy on Map 15, East of Easting 14) 5 Battalions of M-60A3 tanks (Soviet organization: each Bn has 3 companies of 10 tanks each) 2 LAV Battalions Soviet Organization: Scout Platoon: 3 LAV-25 w/ Inf Teams 3 Companies Each: 14 LAV-25, 10 Inf Teams (6-man), 3 7.62mm MG, 3 Javelin, 2 Mk 19 AGL, 2 SRAAW team) ADA Platoon: 3 LAV-25 carrying 9 Stingers Mortar Battery: 6 M-106 Mortar Carrier You may choose to bring in up to 1 tank battalion from the north edge of the map. It will arrive late, needing 3 minutes to traverse each kilometer. Thus, if it were to arrive between easting 5 and easting 6, it would need (10 km x 3 minutes =) 30 minutes to get there and would arrive at 0730. [For whatever reason, the Uzbekis completely ignored this option in their planning.] Off-map support: 2 122mm MRL Battalions, 5 HE shots & 2 smoke shots each. You also have the option of either gaining more intelligence on the enemy, or having more forces. The nature of the intel or reinforcement is not clear at this time. This choice must be made in your initial plan. [More intel: Full info on Russian initial deployments (the 2 BTR coy and their entrenchments/minefields), early knowledge of the SS-20 and gain a repair crew of their own; also know about fog. More forces: 2 snipers anywhere on the map at start, 2x 155mm off-map, 1 Bn M-60A3.] The Uzbekis chose information and learned: 1) That the fog would be there at the beginning of the game. 2) The SS-20 was revealed: "In response to your lobbying for intel, HQ grudgingly admits the reason you may not fire on WOLF. [The Uzbeki code-name for the town at 070020.] There is a broken-down RSD-10 (SS-20) intermediate range ballistic missile in WOLF at approx. 070020. We have the spare parts to fix the vehicle and will attach them to your task force [add to forces: 2x LAV-25 carrying an engineer squad, named 'REPAIR']. Repairs should take approx. 15 minutes (the problem is simple, but does require a special part.) [If 'REPAIR' spends ~15 minutes mostly undisturbed with the missile you may begin to drive the missile away.] Intel indicates that the missile is in prime condition and does contain its 20 kiloton warhead. Your primary objective is to secure this missile. If the Russians repair it and begin to drive it away, careful direct fires to disable the RSD-10's TEL (Transporter-Erector- Launcher] without harming the missile are permitted, in order to prevent its escape. We suspect the Russians may have discovered the missile and may be sending a force to repair it and move it away. In any event Russian reinforcements are headed in your direction." 3) "Our partisans in the area of Map 15 are working on providing you with a map of the enemy deployment. We can already confirm that the enemy has 2 companies of BTR infantry (Each: 14 BTR, 10 squads, 3 PKM, 3 AT7, 2 AGS17, 2 SPG9). These have been in place for ~2 days and have had time to dig in and emplace mines. More info to come." (They eventually got a complete listing of the defensive layout of the 2 BTR companies, inclusive of minefields and entrenchments.) ========== After a lot of discussion, the Russians deployed their on-map BTR forces ('Alvin') in a close defence of Wolf (the town at 070020). The minefields were laid out to deny the use of the factory complex just to the north, and channel an attack into the open ground just east of Wolf. With nearly all of both companies able to fire into this piece of ground, it looked like a solid ambush; one platoon guarded the northern approaches to Wolf.. The reinforcing T-80 battalion ('Boris') was directed along the north road to an ambush site at IronJaw (060050), intended to cover the northern approach route and prevent the Russian forces being cut off. The original BTR battalion ('Casper') was sent straight to Wolf, and the second one ('Dmitri'), arriving later, was directed to defensive positions west of the airport. The Uzbekis initially planned to launch a broad-front attack, weighted slightly towards the north. On getting their intel, this plan was changed only to try to hurry up in getting into Wolf. ========== What happened. Because the Russians had deployed fairly far from the Uzbekis at start, the fog made little difference - though it did allow the lead elements of TF George, the Uzbeki force furthest south, to get into the ambush zone unseen. (It had not yet reached Gary's trigger line when spotted at 0709 - though if they had spotted it earlier, the Russians might have been able to get artillery on it in a more timely fashion.) The initial ambush went reasonably well, obliterating all but two companies of TF George. Those two companies of M-60 tanks, however, slipped into the town area unscathed. One went straight for the TEL, and the other hid out in the woods just south of Wolf. The one that went straight for the TEL ran into the 2 BTR companies of Casper head-on in the middle of Wolf. Casper lost a lot of BTRs, but the troops, rapidly dismounting, made short work of the tanks with a variety of AT weapons. One of the BTR companies took the majority of the damage; this one was ordered to continue to the east edge of town, and the other was sent to the northeast corner - which turned out to be a very wise move. The Uzbekis, finding the ambush, decided to try to sneak through one of the gaps in the minefield, by moving their forces through the NW of the two towns at 085025. The orders for moving through this gap came in piecemeal; the companies were, moreover, ordered to move around the northern edge of the woods NE of Wolf and then attack, through the small clearing, into Wolf and take the TEL. Meanwhile, TF Rock had run into the Russian ambush at IronJaw. Group Cat of TF Rock moved into the woods at 069047. The Russian tanks were already in position in the woodline at IronJaw, but were under orders not to fire on targets more than 500 meters away.... so they simply observed. As this occurred, the commander of the Russian tanks ordered one of the companies to move - it was immediately spotted by the Uzbekis, who brought it under fire. It was wiped out in the ensuing firefight, but the other two Russian tank companies, after they belatedly joined in, destroyed those Uzbeki forces they could see. They then retreated to the woodsline at 053045, while the BTR company attached to them set up a delaying position at 062054. The T-80s reached their new spot before the Uzbeki forces flanking Wolf got very far. Serendipitously, the T-80s were able to fire, at extreme (3100 meter) range, into the flank of the Uzbeki companies as the came, one by one, to the mouth of the corridor they were to attack down (at ~077026). The T-80s were also able to maintain spotting for artillery fire on this area, and were hidden by a spur of woods and a town (vic 060045) from return fire by an Uzbeki overwatch force in the woods at 073040. In addition, the company of Casper earlier ordered to take up position in the NE corner of Wolf got into place just before the appearance of the first Uzbeki units. As a result, the Russians were able to put a great deal of AT and artillery fire on each successive company, and this spot became the biggest graveyard of the Uzbeki force. Had the Uzbekis brought their forces into the woods NE of Wolf, then stopped, out of sight, to line up a concentrated assault, the results would likely have been different - equally bloody, but much less one-sided. In addition, smoke would have helped the Uzbekis somewhat (though not entirely, at the T-80s and the Russian ATGMs had thermal sights.) It also would have helped the Uzbekis if they hadn't chosen to try to thread the gap in the minefield, which lead to my twice screwing up and running Uzbeki units into the fields. This caused a lot of understandable annoyance on the Uzbeki side.... In the middle of this process of chewing up the Uzbeki companies, the Russians suddenly decided to pull their tanks back again. *Blip* no more massed volleys of tank fire.... and the infantry company only held off the tank company that charged through the gap with difficulty. However, at the same time the Uzbekis decided to organize the assault better in light of their losses. Looking back north again, TF Rock kept up a steady pressure on the T-80s - which had retreated just before a force of Rocky's came charging at them - catching some of them nonetheless and reducing the T-80 force to about 15 tanks. The battle in the north turned into a long hide-and-seek battle, mostly lost by the Russian BTR company in the north and the LAV company that it slugged it out with at close range - a deluge of mortar fire from both sides produced near-mutual destruction. However, the tank standoff eventually ended when Rocky was persuaded to send his forces south to assist with the assaults on Wolf. This coincided with a movement of Russian tanks to a more forward position. By a quirk of fate, the Uzbekis saw the Russians first, blazed away briefly, and then popped out of sight, leaving half of the Russian tanks burning... and as the rest continued their move into the woods at 045042, they ran into another force of hiding Uzbeki tanks and were ambushed again. In the end, only 1 T-80 was left alive, and it slowly worked its way southwards to end the game at 037025. Rocky's tanks charged into Wolf, blowing away the covering force in the north with light losses, and penetrated to the TEL. There they discovered that Gary had stationed a company of infantry and their support weapons, which demonstrated that tanks do not belong in towns without infantry support. This assault was soon followed by the tank company left over from TF George, which also penetrated to the TEL unseen, and also was summarily crushed by short-range infantry AT fire. The Uzbekis were pretty much bled white by this point (0750). They had a reduced company of LAV-25 and a company of M-60s moving into the woods east of Wolf, and were scraping together virtually anything with a gun for a final assault - including a complete round-up of Stinger teams. It took them until around 0810 to get the assault under way, carefully launched with infantry in the lead, and the tanks and LAVs following up for fire support, all wreathed in large amounts of smoke, and with TF Rock's last tank company joining in from the NW of Wolf.. The Russians had had their TEL repair crew sitting SW of Wolf (at ~065013) for about 10 minutes by 0750. The recurrent Uzbeki penetrations to the TEL made them very nervous about sending the team in before the situation seemed secure. Eventually, however, the need to drive the TEL away over-rode this caution, and a small escort force went out and helped the repair crew to the TEL. At 0810, the TEL repaired, the Russians began moving it out of the city.... narrowly avoiding having it and its escort force be spotted by TF Rock's last tank company, which moved out of sight into Wolf only a few minutes before. The final Uzbeki assault unrolled far more smoothly than their previous attempts. In heavy slugging, they cleaned the Russians out of Wolf by about 0830, losing about half of their force in the process, and gaining great disappointment on realizing the TEL was gone - a discovery they made at about the point the Russians drove it off the west edge of the map (at 0830). The game was ended at 0834, and the Russians declared the winners. Gary made a well-grounded demand for a large round of medals to be showered on his forces in Wolf, which were wiped out taking the brunt of the Russian's successful defence - indeed, the one company of Casper that defended the keyhole in the northeast of Wolf was more continuously in action than any other force in the game, as it was holding off Uzbeki assaults nearly throughout the game. Casualty statistics: Uzbeki UNIT START NOW ELIM EXITED M60A3 Tank 154 13 141 0 LAV 25 IFV 99 7 92 0 Inf Team 6 2 4 0 Inf Team 60 5 55 0 MG Team 7.62mm 18 2 16 0 Javelin ATGM 18 0 18 0 MK19 AGL Team 12 2 10 0 SRAAW Team 12 3 9 0 Stinger SAM 18 12 6 0 M106 Mortar Carrier 12 12 0 0 Inf Engineer Squad 2 1 1 0 Force Lethality Value, Start: 20787 Force Lethality Value, Now: 2700 Casualty percentage: 87 Force Lethality Ratio, Start: 1.4:1 Force Lethality Ratio, Now: 1:1.7 OPFOR UNIT START NOW ELIM EXITED T80U Tank 31 1 30 0 BTR80 APC 123 36 82 5 Inf Team 6 2 3 1 Inf Squad 75 22 52 1 PKM MG Team 24 6 16 2 AGS17 Team 16 4 11 1 AT7 ATGM Saxhorn 24 7 17 0 AT4 ATGM Spigot 10 2 7 1 SA16 SAM 18 18 0 0 SPG9 Team 6 2 4 0 2S22 120mm SP Mortar 12 6 6 0 1V14/15 ACRV 1 0 0 1 BMP3 IFV 3 0 2 1 Inf Engineer Squad 2 0 0 2 Force Lethality Value, Start: 15148 Force Lethality Value, Now: 4653 Casualty percentage: 69 Force Lethality Ratio, Start: 1:1.4 Force Lethality Ratio, Now: 1.7:1 ========== Lessons Learned. 1) Tactics Piecemeal assaults don't work very well against a defense that outnumbers each piece of the attackers. But you knew that. Had the Uzbekis launched a careful attack into Wolf the outcome of the game might have been very different; I spent a lot of the game expecting the Russians to get crushed. Players need to keep in mind that the maps are often not big enough to keep the engagements completely separate. I suspect that the withdrawal of the T-80s was made for reasons related to the north of the map - but they were a decisive influence on the battle in the south, and that battle suddenly went against the Russians when the T-80s retreated. What might have happened if the T-80s had stayed, and faced TF Rock's attack, is hard to say, though. The Uzbekis found their rocket artillery to be unwieldy and ineffective as a primary support weapon - especially since they could not fire it at Wolf for fear of blowing up the TEL. The Russians seemed quite happy to have a rocket battalion as support to the efforts of their two tube artillery batteries. While it is good to have the occasional big bang, the steady suppression and attrition of tube artillery, much missed by the Uzbekis, is not to be left aside. The Russians arguably misused their T-80s. While in TacOps they can be penetrated by the M-60A3 at any range the M-60A3 can fire to, the T-80 has a far more accurate cannon - thus in a long-range duel the T-80 has a major advantage. The 500 meter ambush range may have hobbled them overmuch, although it does ensure that they are almost certain to hit what they fire at with the first shot. The volleys the T-80s fired at the force trying to flank Wolf had a hit percentage of around 10-15% per shot - but with 20 tanks firing, over several volleys, that rapidly adds up to a tank company destroyed. The Russians made relatively little use of Dmitri, the extra BTR battalion. Only one of its companies was ever engaged. While it was intended to safeguard the TEL's evacuation route from Uzbeki infiltration, I wonder if it might not have been well off to detach a company to reinforce the forces hanging on by their fingernails at Wolf to ensure there was still a TEL to evacuate. I do not think the Uzbekis were wise to try to thread the gaps in the minefield. This became a mildly contentious issue: some of the points of view: - The Uzbeki complaint was that since the partisans had told them of the locations of the mines, and therefore there was no reason they could not have avoided them. True enough they were told, and I accept that it's my mistakes that lead to any Uzbeki units hitting any mines at all - I misjudged the approach to one gap once, and forgot where a gap was once (all of Gary's minefields were in the open, not in towns - except that one....) I agree they had reason to expect that they would not run over the mines & they are correct in game terms. On the other hand, in real life terms I think the decision to thread the gaps (100 meters or less wide), while a much larger opening existed to the immediate south, was flawed. Partisan reports might not be entirely accurate, & drivers make mistakes under pressure. I was quite impressed (if that is the word) when I read through the records of the Commonwealth Division in Korea, of the extent to which the CW Div's minefields were more of a hazard to its own soldiers than to the Chinese; best to steer well clear of mines, even if you think you know where they are. As a side issue, this is also the second time I have seen units in TacOps, despite having the SOP 'Force Cross Minefields' *off*, try to bull their way through minefields. Very odd. In sum, I think they have a point (I screwed up) but they also made a mistake. The Uzbekis did not make the best use of their intel - partly because they had to wait until the last minute to get the info on Russian deployments, which I only got at the last minute. However, they could have reorganized their plan to either concentrate most of their force on taking Wolf right away, or hooking through the north, and then plunging south to prevent the Russians from evacuating the TEL. They also should have been aware that the defense of the south side of Wolf was weaker (one company), during the opening stages of the game; an assault in that direction might have worked better than the outflanking attempt to the north. It is true that the Russians could have reinforced this axis too, but their initial directions to their reinforcements in Wolf, and the Uzbeki's initial orders for their flanking of Wolf to the north, were basically at the same time. I'm also curious why the Uzbekis did not seem to consider the option of a flanking force off-map to the north - too slow?? 2) TacOps CPXes: The game went smoothly for the most part. Ironically, while the players reported feeling quite rushed throughout the game, I was consistently worried that the pace was too slow, and so continued to push for speed throughout. The average ratio of game time to real time was ~1:4, but this was probably in the 1:6 range during the periods of heavier combat. Some players liked the feeling of being rushed, somewhat out of touch, and out of control; others did not. Brian Rock, John McKinney, & I had a moderately long discussion of this after the game (might have been entitled 'Proper Pacing of a CPX: The Umpires Debate' ); the upshot of this was that it is a matter of individual taste. Brian and I tend to like the dense fog of war and pace that keeps us scrambling to keep our decision- making up to the course of the battle; John feels happier with a slower and more information-rich game. One of the experimental aspects of this game (and the CPX this coming weekend, on December 20) was forcing the players to choose between lobbying HQ for more forces to accomplish the mission, or more detailed intel. I've tried to set this up as a win-win choice, in that neither choice is wrong. John McKinney really liked this, and seems to have been happy with his extra forces. The Uzbekis were not as pleased by their intel, though arguably they did not make the best use of it. The Uzbekis felt that I should have made the location of the minefields they knew about more visible so I could have avoided them better. I have mixed feelings about this, basically as outlined above. (They would have been more visible had I placed Uzbeki minefields over the Russian minefields during setup, thus enabling me to see them despite the fog-of-war imposed by TacOps.) I asked if people felt the capture of the RSD-10 had made a good goal for the game as well. I didn't get many responses, but those I did indicated that it was a nice change from the usual 'blow a corridor across the map' type of missions. Overall, however, everyone reported that they had fun, and that it had been a tense game - certainly, it seemed a very near-run thing from the umpire's chair! ============================================================== Player AARs: John McKinney (Russian CO): This was my first attempt at playing the role of C.O. I think I did pretty miserably at it, and I think it is only because I had terrific support from my subordinates, Gary and Ewen, that we managed to do as well as we did. The pace of the game was extremely fast (I thought) and right from the beginning I began to fall behind the info loop. I never did catch up. Fortunately, our mission was clear as a bell: a missile is sitting in a town on a broken launcher (TEL). We had to hold off an invading Uzebeki advance while we attempted to get a repair crew into the town, fix it, and move it off-map to the west before the rebels got their hands on it. To accomplish our mission, we were given two companies of motorized infantry (Alvin) which could deploy anywhere west of 011 on map 15, which included the town where the launcher was. One tank battalion (Boris) and one motorized rifle battalion (Casper) were approaching from the far west to help hold off the Uzbekis. Early on, I was given a choice between more forces and more recon. As my team was still getting organized, I was forced to make the decision without their input. I am guessing that Gary would have gone with intel, but I chose forces. I still defend this choice because given the timings involved in getting the repair crew to the town, the time of the repair (estimated 15 minutes) and getting them off the map, we would have had to hold off the enemy for as long as 90 minutes. I was worried that we did not have enough material strength to last that long, and I was more worried about achieving our goals than I was about learning about and stopping the enemy's. The extra force turned out to be another motorized infantry battalion (Dimitri) and an MLRS battery, which came in very handy on a couple of occasions. The plan was to have Alvin secure the TEL and the town, and the surrounding area. Casper was sent to reinforce that area. Boris, along with a mech company from Casper, deployed north of the airfield in an attempt to shock and disrupt any fast end-around move up that way. My hope was to have Boris cause some calamity and confusion, but then pull them back around (out of sight) to help guard the southern exit route of the TEL. Dimitri was stationed in the rear to cover Boris' retreat, and to guard against any rear penetration threatening the escape route. I apparently guessed correctly that the the rebels were given the same choice we were given, intel or forces, and figured we'd know soon enough what it would be, depending on whether or not their forces made a bee-line for the TEL at the start. Sure enough, they pounced on that town lickety-split, and I knew we had our work cut our for us at that point. WHat I didn't know was that even without any 'extra' forces, they had *two brigades* worth of tanks and LAVs to hurl at us! Gary did a super job battling off the waves of tanks that kept coming at him. I kept offering a company of reserves from Dimitri to help him out but he kept refusing. He knew his exact strength and capabilities at all times, and the enemy's too, it seemed. Meanwhile, around 7:20 or so Ewen caused a lot of ruckus in the north, alright, but not without losing a company of tanks himself. A little disappointing, but it appeared the rebels got the worst of it. There were a couple of communications snafus, once in the very beginning due to a sudden "freak weather" situation and again later on that I think contributed to some of his losses. It will be interesting if he submits his own details of what happened, as I never understood exactly what happened in the initial exchange. It was around this time that my inexperience as a C.O. started to show and I began to lose situational awareness. Printing problems, losing IRC connection, and other problems started compounding the difficulty. Many times Gary had to correct me from acting on information that was old, or pointing out new threats on recent spotreps that I myself did not catch. I'm not sure I was a help or a hindrance to my team, at this point. (Good thing my teammates were so easy-going and patient..) I managed to get a couple of reports of "gratifying results" from my MLRS attacks, but that was about it. The one thing I *was* conscious of was that while we were waiting for the coast to be clear in town to bring in the repair crew, time was ticking away! I finally insisted on getting them moving whether it was safe to do so or not, figuring that waiting was the worst decision of all. Gary sent a detachment to meet the repair crew then escorted it to the TEL. This was about 7:53; we were about 20 min. behind schedule, according to my original plan. The repairs took a little longer than expected, but the TEL finally began evacuating it at 8:10, about 2 minutes before another major Uzbeki assault on the town. This one broke through, and would have eventually reached the TEL if it had not moved when it did. The TEL exited about 20 min. later, while fighting continued in the town. We were not told to evacuate the troops from there, so they mostly died a hero's death. As C.O. I regret this, but sending Dimitri to pick up survivors would probably have ended up in more casualties, and given the importance of keeping the nuke missile out of rebel hands, I felt that the heroism of Alvin and Casper were "justified." I felt they helped convince the enemy that the missile was still in the town. All in all, a very tense, fast-paced game! Very exciting -- and extremely close! I myself cannot take too much credit for this win, other than offering an initial plan, because I was barely able to follow the events much less react and give orders in a timely fashion. But Gary and Ewen's alertness more than made up for my confusion, and put together a very responsive, on-the-fly mobile defense. I look forward to playing with them again someday (although as a subordinate next time, I think.) Thanks to them and everyone who paricipated that day for making this a great learning experience. John (Riki) ====================================================== Gary Wollbach: In the December 13th CPX, I was assigned to the Russian Team and given command of Team Alvin and Team Casper. Team Alvin's mission was to secure the TEL and city until follow onn forces could arrive. Once the TEL was repaired, Team Alvin was to delay and prevent UNIPP forces from persuing the TEL. Team Alvin consisted of A full motorized infantry company (deployed inthe south) and a motorized company deployed in and around the town and TEL. Team Casper's mission was to move forward as rapidly as possible, occupy the town, protect the TEL during repair, and then assist in the extraction of the TEL. Team Casper was a motorized infantry battalion began the CPX on the west map edge. I was also given 12 minefields to deploy. I assumed that since we had so many minefields that the UNIPP forces would be sizable. I used the mines to block some key terrain and as obstacles into the city if UNIPP appraoched fromth NE or E. As the battle began I knew that the UNIPP forces knew about the TEL. As the first wave entered the city so did Team Casper. There where huge infantry versus tank battles throughout the town. I never understood why the UNIPP sent tanks and no infantry. Luckily the attacks were spaced apart and peicemeal and I was able to adjust to the direction the attacks came from. The UNIPP forces also seemed to know where all the minefields were as no unit seemed to stumble into them. The repair team moved close to the town (12-1500 meters) and an escort was sent from the tow to meet the repair team. The repair team was then escorted to the TEL and repaired it. These occured between those series of attacks. As the TEL was leaving the town another UNIPP assualt began. Team Alvin was eliminated and Team Casper was less than 50% at Endex. As it turned out, the 'grass roots support' had told the UNIPP about all the minefields. In retrospect it should have been better to deploy the mines as a solid barrier rather than in pockets. gary ==================================================== Russ George (Uzbeki CO): Participated in my first CPX Saturday and somehow was appointed the overall commander of my side - the rebel Uzbekis. That we did as well as we did is a testament to the quality of the team I had. The Uzbekis were fighting for national liberation against Russian forces. Our initial mission was to seize the airfield and large town on Map 15 in order to convince the Russians to give up on the war. We had roughly a regiment with which to do this. I organized our forces into four Task Forces. TF Rocky with two Tk Bn's (M-60A3) and one Mech Inf Co (LAV-25). TF Moran with one Tk Bn and two Mech Inf Co. TF Harmon with one Tk Bn and two Mech Inf Co. TF George with one Tk Bn and one Mech Inf Co. TF Rocky was in the north and tasked to take the airfield. TF Moran was in the north/center and tasked to take the factory complex to the north of the town and support the airfield assault with fire and to provide the regimental reserve. TF Harmon was in the south/center and tasked with taking the town. TF George was in the south and tasked to take the woods to the south and west of the town to repel any counterattack. During the initial orders we were given the choice of additional intel or reinforcements. I chose the intel believing it to be a greater force multiplier. That's when we heard our primary mission was to secure a Transporter, Erector, Launcher (TEL) for a nuclear weapon that was hidden in the town. We were given the locations of a BTR Co in the vic of the town and one in the woods to the south. Also, minefield locations were given. Enemy reinforcements were somewhere to the west. A heavy fog was present limiting visibility to 150 meters at game start, lifting in approx 10-15 min. Here's where my thinking (in hindsight) broke down. I believed I knew how the battle would unfold. We would take the town against light/moderate opposition and then have to defend against a strong counterattack before we could get the TEL out of the town and back to our side of the map. Instead, we met the enemy reinforcements arriving at the town the same time we did. I had redirected TF George to assault the town directly in conjunction with TF Harmon when I learned of the TEL. But somehow I (OK, I was TF George) jumped the gun and launched the assault without properly coordinating with TF Harmon. George was mowed down in the open east of the town. Some tanks reached the town, but without infantry support they were toast. Then Harmon's assault was launched with much the same result. Still not comprehending the magnitude of the enemy forces in the town I sent in TF Moran and later coordinated an assault with TF Rocky which was diverted from the north. But by then the Russians had taken the TEL out of the town and safely off their side of the map. Game over. What had started out as a planned attack across a broad front turned into a piecemeal effort to take the town. Concentrated forces and smoke on the town is what was needed but I did neither. My team though was cooperative and gracious in humoring me and my plans. I appreciate it guys. Thanks to the Russian side too for the "learning experience". ==============================================================