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Map 900 

About this mapsite:

At this site you will find the following:

If you have a map you'd like to contribute, or would like to reserve a number for a map you are currently working on, please do so at the Map Registry. It is recommended that anyone creating a new TacOps check the Map Archive first to see which numbers have already been taken, then reserve an available number at the Registry so that it will be there when . This will hopefully help avoid the confusion of having different TacOps maps floating around the internet with the same map number.

 


 

Map Display

 

All maps on this page are to be used with TacOps v3.0 only. You can also find official GIF (printable) files for all TacOps maps at this location. Older maps which were created for TacOps CE and other early versions of TacOps can be found by going to the Map Archive.

The following display lists all known player-created custom maps for TacOps v3.0 . You can download a playable TacOps map file or download a GIF file of the map which can then be viewed and printed by either PCs or Macs. To get a better look at the map, click on the thumbnail. If there is no playable version available it means that it was already included on your TacOps v3.0 CD.

 Maps

 Description

Map 101

  A mirror image of Map 100. Cities have been removed and terrain has been made slower to represent hills and canyons. Intended to be tacked on to Map 100 for CPX or MBX games, along with Maps 102 and 103. Also can be used for the Mad General scenario. (Size: 10 x 6 km). Author: Matt Ohlmer.

Artwork completed. Playable map still under construction.

GIF version
Map 102

Reserved for Matt Ohlmer.
Map 103

Reserved for Matt Ohlmer.
Map 104

 A detailed map of Baghdad. A 50% version is available for viewing by clicking the thumbnail map. Author: Jim Holman.

Download this map
Map 105

 A city map of The Hague, Netherlands, with beach for amphibious landing as well as fighting in town scenarios. The map is accurate as far as distances and relations are concerned, movement and town layout has been abstracted. (Size: 11.4 x 9 km). Author: Matt Ohlmer.

Download this map
Map 106

 A map of Wake Island, created in anticipation of the WW2 version of TacOps but could also be used to represent a modern amphibious engagement on any Pacific atol. Thumbnail depicts the island in relation to the ocean. Clicking on the thumbnail produces a detail of the island itself. (Size: roughly 12 x 15 km). Author: Dennis Huff.

Download this map
Map 109

 

Frm the author: Map 109 is a 21x13 map which I hope will serve as a new General Purpose map like map1, just made for v4. It can be played NS or EW wise, also from the middle to the edges and holds a series of objectives like a factory, and airport, a port which can be used for unlading boats also a railway sation and several towns. 16 bridges make all kind of engineering tasks possible. Terrainwise it presents everything form steep cliffs to wide planes and lightly broken terrain, the insides of woods and towns are sometimes not passable for different kind of vehicles. Texture follows the map 1 textures, it should be easy to read. (Size: 21 x 13 km). Author: Matt Ohlmer.

Download this map

Map 110

 

A test map for comparing speeds of various units on different TacOps terrain. Features 1x1 km squares of all combinations of TacOps terrain types (Woods, Town, Road) with the possible movment costs (in Clear, Rough 1-4 and Water). Each 1x1 km square is labelled explicitly with the relevant Terrain/Ground combination, also the squares are color coded to facilitate easy distinction. To better judge test results the author has embedded a thin 100x100 mtrs grid into the artwork. (Size: 8 x 6 km). Author: Matt Ohlmer.

Download this map
Map 111

Reserved for Chaim Krause 
Map 115-119

Reserved for James Sincock
Maps 120 

The author describes his upcoming map as follows: This is the very first version of the map for my upcoming scenario series. It is neither tested nor complete. The artwork is taken from a digital version of a Germany map. IMPORTANT: This map does have "gaps" in place of most bridges so destruction of bridges is possible during game play. In further versions I will supply a list of those bridge gaps plus an empty game file with only the needed bridges in it. ( Size: 24 x 28 km. Click thumbnail to view 50% scale version.) Author: Ralf Pichocki.

Download this map
Maps 121

 

This map was created for a CPX named "Fraenkische Saale" and covers a small part of the area west of BAD KISSINGEN in Germany. It contains the river FRAENKISCHE SAALE flowing from East to West through the map. The terrain is very difficult to negotiate, this being modelled by the fact that there are very few spots coded as "Clear" in the map at all. (Size: 10 km. x 20 km.) Click thumbnail to view 50% scale version. Author: Ralf Pichocki.

Download this map
Maps 122-129 

Reserved for Ralf Pichocki 

Map 130

A large map with a Northern Coast line for Amphibious Operations. With lots of valleys and mountains. Three rivers that run North-East and South. Numerous small villages and some large industrial complex's. (Size: 15 x 24 kms.) Click thumbnail to view 50% scale version. Author: John Osborne.
 
Download this map
Maps 131-139

Reserved for John Osborne
 Map 140

This map depicts the island of Betio in the Tarawa atoll of the Gilbert island chain and the adjacent island of Bairiki. This appoximates Betio as sketched by US Naval Intelligence prior to the Marine assault on November 20, 1943. Author: Gary Chilcote.

Download this map
 Map 150

 

This map was created for Henk Stoffers and covers a small part of Lower Saxony in Germany. It contains the town of BAD BEVENSEN and a part of the MITTELLANDKANAL and was - according to Henk - to be defended by a Dutch infantry battalion in Cold War times. (Size: 5 km. x 11 km.) Click thumbnail to view 50% scale version. Author Ralf Pichocki.

Download this map
 Map 151

 

This is the peninsula of Hyeres in France, including the island of Porquerolles. Click thumbnail to view 50% scale version. Author Ralf Pichocki.

Download this map

Map 230

  A modified Map 230 (available with TacOps 4.0 designed for CPX play. Features numbered Battle Points and color alterations for easier reading. Available for printing only. (Size: 10 km. x 11 km.) Authors: Matt Ohlmer and Basil Burgess.

GIF version
Map 231

 This is an area just Southwest of Ft. Knox that is often used for US Army map exercises. Topographic map scan background. Requires TacOps v4.0. (Size: 18 km x 23 km). Authors: Captain McLamb and Major Holdridge.

GIF version
Map 240

  This is a medium fidelity interpretation of a heavily wooded and soggy USMC training area at Camp Lejeune, North Carolina. Includes quite a bit of ocean and coastline. Topographic map scan background. Author's remarks included. Click on thumbnail for 1/3 size view. (Size: 21 km x 16 km.) Available on TacOps v. 4.0 CD. Authors: Major Maidhoff and Major Holdridge. AVAILABLE on TacOps v. 4.0 CD.

GIF version
 Map 241-249

 Reserved for Major Holdridge
 Map 250

 

The first of a series of maps is map is a low fidelity representation of an area in Northern Afghanistan 60 kilometers Southeast of the city of Kunduz. The map is centered on the villages of Ishkamesh and Kokabulak. The map set includes an Acrobat Reader PDF file that describes a Soviet vs Mujahideen battle that took place on this map in 1984. (Size: 12 x 13.8 km.) Available on TacOps v. 4.0 CD. Author: Major Holdridge.

Map 251
This map is a very low fidelity representation of an area around the village of Jurm in the Varduj Valley of Ahghanistan. The map is based on a map sketch from page 34 of "The Bear Went Over The Mountain". The companion article is titled "Blocking, sweeping and destroying the mujahideen in the Varduj Valley by Major S.V. Krutyakov and is included in the map set as an Acrobat Reader PDF file. Available on TacOps v. 4.0 CD. (Size: 16 x 17 km.) Author: Major Holdridge.
 Map 252-260

 Reserved for Major Holdridge
 Map 271

 Reserved for Bill Jennings
 Map 272

 Reserved for Bill Jennings
 Map 301

A map of Fulda and the surrounding area. On the east edge is a part of the old West/East German border. All bridges have been removed from the map and are available in a separate .tac file that comes with the map. Note that most woods are NO-GO for wheeled vehicles. To see a 50% size preview, click on the thumbnail on the left. (Size: 27 x 27 km). Author: Fredrik Scheuer.

Download map
 Map 302

 Reserved for Fredrik Scheuer
 Map 303

 Reserved for Fredrik Scheuer
 Map 304

 The Fulda Three Map Scenario version of map301c. The south-west edge overlaps map305c, and contains artificial terrain for use in the Three Map Scenario. To see a 50% size preview, click on the thumbnail on the left. (Size: 27 x 27 km). Author: Fredrik Scheuer.

Download map
 Map 305

The north-east edge overlaps map304c, and the south-west edge overlaps map306c. The overlapping areas contain artificial terrain. The map is intended for use with the Fulda Three Map Scenario To see a 50% size preview, click on the thumbnail on the left. (Size: 27 x 27 km). Author: Fredrik Scheuer.

Download map
 Map 306

The north-east edge overlaps map305c, and contains artificial terrain. The map is intended for use with the Fulda Three Map Scenario To see a 50% size preview, click on the thumbnail on the left. (Size: 27 x 27 km). Author: Fredrik Scheuer.

Download map
 Map 307

A map of the Valley of Tears on the Golan Heights.
Author: Fredrik Scheuer.

Download map
Map 325

Large map of southeastern Jamaica, Kingston area. Includes large urban sector and coastal area. Playable map file is available on TacOps v. 4 CD. To view a 1:4 scale version of this map, click here. (Size: 19 km x 13.8 km.) Available on TacOps v. 4.0 CD. Author: Maj. James Furnival, Canadian Army, with assistance from Maj. Holdridge.

GIF version
Map 333

 In the words of the author: "I converted Map 003 into a type 2 map and deleted the eastern half of the bridge. Now you can play TF Rikki and actually blow the bridge." Author: Gary "Coyote" Chilcote.

Download map
 Map 400 Reserved for MBX / CPX maps 
 Map 401 Reserved for MBX / CPX maps 
 Map 402 Reserved for MBX / CPX maps 
 Map 403 Reserved for MBX / CPX maps 
 Map 404 Reserved for MBX / CPX maps 
 Map 405 Reserved for MBX / CPX maps 
Map 500

A remote landscape with jagged, rocky mountains and rolling grassland. Includes a river, mountain trails and a small airfield. Particular attention was paid to modelling realistic LOS in mountain terrain. Good for scenarios involving a rugged, mountain defense or ferreting out a terrorist group in a mountainous region. (Size: 15 km x 11 km.) Available on TacOps v. 4.0 CD. Author: Rikki Tikki.

GIF version
Map 501

Reserved by Rikki Tikki.
Map 502
 
Designed for amphibious assault scenarios, this map features beaches, cliffs, mountains, swamps, mangroves, a river, a port, sugar cane fields and an airport. Also features an at-sea staging area for launching helos and landing craft as well as a setup area for reinforcements. Map has been enlarged to permit flanking maneuvers and deep recon missions. Available on TacOps v. 4.0 CD. See About Map502 v. 5 for details. (Size: 24 km x 12 km.) Author: Rikki Tikki.
 
GIF version
 Map 502 Special CPX Edition  A specially modified Map 502 by John Osborne for the SPMAGTF Semper Fi CPX. Download here
  Map 503

Small urban map with river, based on actual street map of Bandar Seri Begawan, the capital of Brunei in northern Borneo. A good map for portraying third-world cities. Download About Map 503 for details. Playable map file is available on TacOps v. 4 CD. (Size: 5 km x 5 km). Author: Rikki Tikki.

GIF version
  Map 504

  Based on a map that came with the Major's mapmaking utility. A horizontally inverted Map 15 with the low ground flooded and refinery enlarged. Playable map file is available on TacOps v. 4 CD. (Size: 15.3 km. x 6.6 km.) Author: Maj. Holdridge, revised by Rikki Tikki.

GIF version

 

Map 505
First in a series of "snow maps" designed specifically for the Global Thunder MBX. Portrays a snow-covered coastal area with a northern shoreline, several hills, a small town and an airport. Varying movement costs are used to represent drifts and deep snow of unknown depth. (Size: 10 km. x 8 km.) Available on TacOps v. 4.0 CD. Author: Rikki Tikki.
 
Map 506
Second in the "snow maps" series. The same as Map 505 but with a southern coastline. (Size: 10 km. x 8 km.) Available on TacOps v. 4.0 CD. Author: Rikki Tikki.

 

Map 507

Third in the "snow map" series, this map represents low-lying coastline with ice floes in the north and an inlet with a small harbor and woods in the south. (Size: 13 km. x 10 km.) Available on TacOps v. 4.0 CD. Author: Rikki Tikki.
 
Map 508
Fourth in the "snow maps" series. A mirror-image of Map 507 except that it is mostly all on high ground, giving the effect of a Norwegian fjord. (Size: 13 km. x 8 km.) Author: Rikki Tikki. AVAILABLE on TacOps v. 4.0 CD.
Map 509

Reserved by Rikki Tikki
 Map 510

  Low fidelity interpretation of the Canadian Army Petawawa training area. Includes river gorge and channel with small islands. To view a 1:2 scale version, click here. Playable map file is available on TacOps v. 4 CD. (Size: 16.5 km x 12.8 km.) Author: Maj. James Furnival, Canadian Army, with assistance from Maj. Holdridge.

GIF version
Map 511

Reserved by Rikki Tikki
Map 512

Reserved by Rikki Tikki
 Map 515 A modified Map 15, created specifically for The Motherland scenario. Features a river, bridges, A bit more foliage and a barbed wire fence around the airport. Download About Map 515 for details. Playable map file is available on TacOps v. 4.0 CD. (Size: 15.3 km. x 6.6 km.) Authors: Rikki Tikki & Mitchell Mock.
 Map 521

 

This map represents a steep sided valley in Afghanistan with a couple of small towns and a scattering of villages. Designed for Soviet / Mujahadeen engagements, particularly with convoy ambushes in mind. (Size: 17 km x 7.7 km). Available on TacOps v. 4.0 CD. Author: Mark Bisson.

 Map 522

 

Based on a satellite image of an area of Serbia with a couple of additions to the landscape from the author. Includes urban areas, mountains, the edge of large lake with associated marsh and an airfield. Download includes .dat file (for both Mac and PC), BMP art and text files. (Size: 15.7 x 11.6 km.) Available on TacOps v. 4.0 CD. Author: Mark Bisson.

 Map 523

 Reserved for Mark Bisson
 Map 530

 Reserved for Steve Lacourse
 Map 540 Medium-size map with large area of broken high ground forming several valleys. Lightly wooded with a mix of clear and rough terrain, it includes an industrial plant and small city as likely objectives. Designed with running defenses against a larger attacker in mind. Size: 15 km x 8 km. Available on TacOps v. 4.0 CD. Author: Alex Ingles,
Map 541
 A variant of Map540, this map has less woods to allow longer-range weapons to come into play. (Size: 15 km x 8 km) Available on TacOps v. 4.0 CD. Author: Alex Ingles.
 Map 542 A medium-size map with large area of broken high ground forming several converging valleys. A river on an east-west line runs through it and there are several medium-sized woods. With a
mix of clear and rough terrain, it includes bridges, an industrial plant and small city as likely objectives. Size: 15 km x 8 km. Available on TacOps v. 4.0 CD. Author: Alex Ingles.
 Map 543

Special MBX map. Only available to MBX players at this time. Author: Alex Ingles
 Map 544

 

Medium-size map with some large areas of high ground. Two rivers run through it on a North-South line and there are several medium-sized woods. With a mix of clear and rough terrain, it includes several industrial areas, towns and bridges as likely objectives. A shore-line allows for amphibious operations. (Size: 15 km x 8 km.) Available on TacOps v. 4.0 CD. Author: Alex Ingles.

 Map 545  Medium-size map depicting a valley on a North-South line. There are several large to medium-sized woods on the sides of the valley with more sparse coverage on higher elevations. With a mix of clear and rough terrain, it includes an airfield, two towns and an industrial area as likely objectives. (Size: 15 x 8 kms.) Available on TacOps v. 4.0 CD. Author; Alex Ingles.
 Map 556 Reserved for Brian Rock -- who has been procrastinating for two years now and still hasn't finished the map. Actually, this space isn't so much reserved for his map anymore as much as it's reserved for abusing Rocky. <g>
 Map 565
Developed with small PBEMs in mind. This map depicts a small town with an
airport uphill from it. Marshes are traversable (occasionally Rough 3), and
sometimes block LOS. The airport is coded as road. Some non-wooded hill
areas are Rough 1. (Size: 10 x6 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 566

 Reserved for Darius Kasinskas
 Map 567

This map depicts Dansville, NY (pop. 6,000) with a nearby airport, both in a valley. Much of the rest of the map is higher elevation. Area is a mix of woods and roads, with fordable streams. The author has also provided alternate map images for Map567. Switch between the original view and alternate print map, topographic map and aerial photo versions of the map image by copying a map file. Instructions included in download. (Size: 13x14.5 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.

Download Map567             Download alternate map images for Map 567
 Map 568

Author: Darius Kasinskas.

Download Map 568
 Map 569

 Reserved for Darius Kasinskas
 Map 570

 This map depicts the Wayne County (approx. 380km north west of New York City) area of New York State, starting around 27km east of Rochester, NY. To the north is Lake Ontario (one of the Great Lakes). Bounding the map to the south is the Erie Canal, Ganaragua and other creeks. Orchards and drumlins are prevalent. Some areas are swampy. Available on TacOps v. 4.0 CD. (Size: 30 x 29 kms.)

Companion map 571 shows the western 15km of this map and an additional 7 km farther west. Map 572 shows the eastern 15km of this map and an additional 7 km farther east. Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.

 Map 571

 

This map depicts the Wayne County (approx. 380km north west of New York City) area of New York State, starting around 20km east of Rochester, NY. To the north is Lake Ontario (one of the Great Lakes). Bounding the map to the south is the Erie Canal, Ganaragua and other creeks. Orchards and drumlins are prevalent. Some areas are swampy.Available on TacOps v. 4.0 CD. (Size: Approx. 22 x 29 kms.)

Companion map 570 shows the eastern 15km of this map and a farther 15 km to the east. Map 572 shows the adjacent 22km east of this map. Author: Darius Kasinskas.

 Map 572

This map depicts the Wayne County (approx. 380km north west of New York City) area of New York State, starting around 42km east of Rochester, NY. To the north is Lake Ontario (one of the Great Lakes). Bounding the map to the south is the Erie Canal, Ganaragua and other creeks. Orchards and drumlins are prevalent. Some areas are swampy. Available on TacOps v. 4.0 CD. (Size: Approx. 22 x 29 kms.)

Companion map 570 shows the western 15km of this map and a farther 15 km to the west. Map 571 shows the adjacent 22km west of this map. Author: Darius Kasinskas.

 Map 573 Largely flat, open terrain. A principal road and railroad run from the west to a city in the east, passing several towns. A single runway airport is in the east. Derived from Maps 571/572. (Size: 30 km x 7 km.). Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 574 Complex, difficult terrain with many small hills and woods. Derived from Maps 571/572. (Size: 30 km x 7 km.). Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 575 A canal and river running east to west, with numerous woods, towns and hills. Four cities along the canal, with multiple bridges and chokepoints. Derived from Maps 571/572. (Size: 30 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 576

 

Mostly flat terrain to the west, becoming high terrain to the east. At the east end is a river and canal with several bridges. There is a power plant on the shore to the north. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.

 Map 577 Hilly terrain to the west, with a city, canal and river. To the east terrain opens and is lower but orchards are common. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 578 Mostly flat terrain with many orchards to the west, and a mix of hills and woods to the east. In the east is a river and canal with several bridges. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 579 A city in the west, adjacent to a canal and river with bridges. Woods are common in the center and east. There is a city in the east with woods around it. Orchards prevail along the east shore. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 580 A shore and bay in the west, with many orchards. Some hills to the east. There are many woods throughout. A city is in the east, alongside a river and canal. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 581

Mainly flat terrain, with a river and canal and swamp in the west. Open fields in the center. Woods, orchards, shore and a bay in the east. Two cities. Derived from Maps 571/572. (Size: 29 km x 7 km.) Available on TacOps v. 4.0 CD. Author: Darius Kasinskas.
 Map 620 Reserved for Randy
Map 621 Reserved for Randy
Map 622 Reserved for Randy
  Map 650

A medium-sized, multi-terrain map featuring a mix of clear and rough terrain, high ground, low ground, woods, towns, and rivers. Playable map file is available on TacOps v. 3 CD. (Size: 8 km. x 5 km.) Authors: James Sterret & Chris Dingman

Download GIF version
 Map 666 Reserved for Peter Maidhof.
 Map 751 Reserved for Luis Maldonado.
 Map 760

  Map of the Markham valley vicinity of Nadzab Airfield Papua New Guinea. River wash area (blue dots) are hardened mud and silt, flooded in some areas and passable in others. (Size: 14.45 x 17.75 km. Viewable map has been reduced by 50%.) Authors: Robert Carpenter and Darius Kasinskas

Download this map
 Map 761

Same as Map 760, but with river wash area (blue dots) completely flooded. (Size: 14.45 x 17.75 km. Viewable map has been reduced by 50%.) Authors: Robert Carpenter and Darius Kasinskas.

Download this map
 Map 778

A map of El Alamein, based on a historical map and recallings of personal observation of the terrain by the author. (Size: 24 x 24 kms.) Author: Panta Astiazaran.

Download this map
 Map 779

A slighted modification of El Alamein map. Some trails have been added and, beware, some quick sands may have moved (Size: 24 x 24 km). Authors: Jeffrey Gilbert and Bernard Cousin.

Download this map
 Map 780

Two major rivers dominate each end of the map with a central ridge and farm land in between. The western side of the map contains a large city complex where the eastern side is more rural. The map is well wooded in the west that continues to thin as you go east and picks back up once you cross the eastern river. Available on TacOps v. 4.0 CD. (Size: 30 km. x 15 km. Viewable map has been reduced by 50%.) Author: Jeffrey Gilbert.

Download GIF version
 Map 781

 A slight variation of Map780c. Almost all bridges have been removed from the map. Ford sites are indicated where the river can be crossed or swam.(Size: 30 km. x 15 km. Viewable map has been reduced by 50%.) Author: Jeffrey Gilbert.

Download this map
 Map 782  Reserved by Jeffrey M Gilbert. Status: Under construction
 Map 783

 A shortened version of Map780c containing the Northern most 6 km. Numerous river obsticles make this a challenge to move non-amphibious forces east to west. (Size: 30 km. x 6 km.) Author: Jeffrey Gilbert.

Download this map
 Map 862

  Mediterranean countryside. Clear in the south, hilly in the north. Few main roads. All water fordable. Some original terrain features. Playable map file is available on TacOps v. 4.0 CD. (Size: 10 km x 10 km.) Author: Paul Mason

Download GIF version
 
Map 886

 A medium size tacops map inspired from the western half of Jersey island. This map has been designed with numerous landing sites providing opportunies to promote USMC scenarios. Includes and airport, several beaches, a large town and a lot of tiny villages. (Size: 9 km. x 9 km.) Author: Bernard Cousin

Download Map 886
 Map 887
Map in progress, reserved by Bernard Cousin. This map will be a medium size Tacops map inspired from the eastern half of Jersey Island. The map will be designed with numerous landing sites providing opportunies to promote USMC scenarios.
 Map 888
 
Official Tourney 2001 Map. A small-sized map showing a section of Normandy "bocage". This map has many woods, copses, villages, and hills offering many ambush sites with short-range fires. A unfordable river goes from north to south-east across the map. (Size: 9 km x 6 km) Author: Bernard Cousin.

Download Map 888

 Map 889
 
Map 889 (with bridges) is based on a German WW2 map of the Moscow area, quite urbanized, forested, with rivers and marshes. IIdeal for two-players large-scale operations or, taken in parts, for several small battles, ww2 or modern. Click on thumbnail for 50% size preview. (Size: 24 x18 km.) Author: Panta Astiazaran.

Download Map 889

 Map 890
 
Same as Map 889 but with the bridges removed. (Players have to add them from the game, manually, so they can be blown up.) Click on thumbnail for 50% size preview. (Size: 24 x18 km.) Author: Panta Astiazaran.

Download Map 890

 Map 900

Based on a road map showing a section of Germany. Includes contour lines, highway route numbers, names of towns and other details. Playable map file is available on TacOps v. 4 CD. (Size: 11 km x 9.3 km)

Author: Maj. James Furnival, Canadian Army

GIF version
  Map 910

This is a 9x12 klick map taken from a real map already coded by Fredrik Scheuer, Map302c and used for his huge Fulda project. It is supposed for winter playing, thus clear terain is R1 to reduce speed, the rest as usual. I have included the original map to be used as an overlay, hence providing the names and other topo features. The game can be played from the topo map, as well, switching to the new art map for practical info if wished (the best of two worlds!).
If anyone wants to modify it, I can provide the .psd file (the map with the layers unflattened, Photoshop CS) so any particular terrain feature can be changed separately.Author: Panta Astiazaran

Download Map 910
  Map 911

 Reserved for Major Furnival.
  Map 991

 A new 8x10 klicks map based on a real Russian map seized to the Wermacht (bought it from HPS, great value). The artwork is entirely new to make terrain analysis easier. Author: Panta Astiazaran

Download Map 991
  Map 999

 Scanned topographic map, 1:50 000 scale, Upper Ottawa Valley, Ontario. Very mixed terrain, with several areas of rough, woods, water, towns, etc... NOTE: monitor must be set to 256 color resolution, will not work in 16 or 24 bit color modes. (Size: 30 km x 30 km.) Author: Maurice Audet

Download Map 999

 


Map-making Tools

 

Make Your Own TacOps Maps:

Any Mac user wishing to create their own playable TacOps map can do so by downloading the TacOps Map Tool v.102 for the PC which is also available for the Mac. This application lets you create maps for version 3.0 of TacOps or higher. Instructions are available which should answer most of your questions but if you need further assistance you can probably get help from experienced users among the TacOps mailing list. To join this list, go to the TacOps Headquarters home page.

If you want to create a map using the same type of artwork that is in the game you can download TacOps Map Patterns here.

 
Helpful map-related links:
Here are some links providing useful information geared toward Canadian maps.
 

 

http://cartes.rncan.gc.ca/maps101/index.html
http://cartes.rncan.gc.ca/maps101/utm.html
http://cartes.rncan.gc.ca/main.html
http://www.ccg.rncan.gc.ca/ext/html/english/products/products.html
 
World Maps and Atlases:
 

Multi-Map Online Atlas -- Lets you look up maps up to a resolution of 1:200,000 for any area of the world. (Mainly land mass only. No roads, rails or airports are indicated).

3-D Atlas Maps -- Fairly detailed maps of any country or region in the world. (Main roads and airports are indicated).

University of Texas map collection -- Probably the largest repository of maps in the US of countries and regions all over the world.

The Map Guide -- A very comprehensive resource featuring links to countries and regions all over the world, broken down by continent.

The Virtual Tourist -- A wide range of different types of maps of any country or region in the world. Photos available. (Great for seeing what the terrain looks like when designing a realistic TacOps map.)

Lonely Planet -- A mostly travel-related site that can be a helpful resource for learning basic factual information on any country of your choice. Includes maps and photos.

 

 


Map Registry